ReMooD. Doom Legacy, continued!
ReMooD 0.8a
"Chicken Noodle Soup"
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Another Update

Monday, November 16, 2009 by GhostlyDeath

Here is a quick sum of the events and what has changed since 0.8a:

  • Major
    • Windows CE Support.
    • Internationalization Support (Unique to ReMooD).
    • Cache data is now freed when you run out of memory.
    • Menu reorganization.
  • Minor
    • Flats that share a name with patches are no longer distorted.
    • The chase camera no longer gets stuck.
    • Use flat -NOFLAT- when the desired flat is missing.
    • Increase in default resolution.
  • Feature
    • Delayed command execution (++ at command line), which executes console commands at the title screen. (Unique to ReMooD).
    • Ability to control monsters. (Unique to ReMooD).
    • One hit kills (not "insta-gib", Unique to ReMooD).

Work is being done on ReMooD and a release may come around the end of the year.

Update

Saturday, September 19, 2009 by GhostlyDeath

The current task at hand is transferring the old Map Object Flag system to the new Extended Map Object Flag System. That is converting MT_* and MF?_* into MFX?_*. Although I have been editing the code for some time and not committing any changes, I decided to upload patches of my progress and changes to the code. Please note that these are only source code updates and not remood.wad updates, etc. At most, the source code will compile but WADs will not build. For more information, please visit http://sourceforge.net/apps/mantisbt/remood/view.php?id=12. Thanks.

Automatic Builds Are Back! Again!

Tuesday, June 16, 2009 by GhostlyDeath

Automatic builds have moved to a new site due to the nuking of Midnight Central accidentally. They are now located at http://remood.game-host.org/ which is hosted by our own team member, Dragan. In addition to the already setup Windows 32-bit and 64-bit Builds, there are now builds for Debian and Ubuntu. Builds are created for Debian 3.1 "sarge", Debian 4.0 "etch", and Debian 5.0 "lenny". They are also created for Ubuntu 7.10 "gutsy", Ubuntu 8.04 "hardy", Ubuntu 8.10 "intrepid", and Ubuntu 9.04 "jaunty". Enjoy!

Automatic Builds Are Back!

Sunday, June 7, 2009 by GhostlyDeath

Automatic builds are now placed on the Midnight Central server that I administer (the server is hosted by TDeath). Currently Windows 32-bit and Windows 64-bit builds are up and they both compile fine. The builds are on my new old computer, a Pentium 3 700MHz 512MB that I got off eBay which now runs both Windows 98 SE and Debian "lenny". Builds are compiled daily at 12:00 AM ReMooD Local Time, 6:00 AM ReMooD Local Time, 12:00 PM ReMooD Local Time, and 6:00 PM ReMooD Local Time. ReMooD Local Time indicates the current time in New Jersey whether it is currently using EST or EDT. If no new commits have been made between build times, they will not be build unless they never were built or failed to build. When submitting bugs please go to The Mantis Bug Tracker.

On another note, the new logo is used in the standard C version of ReMooD. Despite any work done on the C++ version of ReMooD, concentration has been placed on the C version of ReMooD. The ReMooD Team will port the C code to C++ when the time comes.

New Logo

Saturday, May 16, 2009 by GhostlyDeath

A new logo has been created, it follows the same concept, however it is high-resolution and enhanced. The major change is that the new logo is actually a sphere with the texture laid onto it instead of a circle cut from the texture. The new logo is originally 1600x1600 (Seen here links offsite and is a bit over 1MiB). The bottom of the sphere has a slight light to it which would be the light's source while the rest of the logo is dimly lit by itself. The scaled down versions now have a matching R with the high resolution image.

The new logo followed by the old logo:

And the scaled down logos

16x16

24x24

32x32

48x48

64x64

16x16

24x24

32x32

48x48

64x64

The new logo will be used on the experimental version of ReMooD (C++), the standard version will still use the old logo.

Doom Legacy Binary and Source Code Request and The Fate of 0.8b

Thursday, April 30, 2009 by GhostlyDeath

The ReMooD Project is looking for source code and binaries for old versions of Legacy. The source code and binaries will be used for archiving Doom Legacy history and to work on compatibility with ancient demos. If you have access to such source code and binaries please e-mail them as an attachment to ghostlydeath@gmail.com. Please be sure to clearly state in the subject and body what versions you are uploading. In addition, any source code obtained will be placed in the subversion repository for archiving, that way the binaries will be available and backed up. Anybody who checks out the root of the SVN directory will have a copy. Thank you.

In other news, ReMooD 0.8b "French Onion Soup" has been tagged but is not for release. The next release of ReMooD will be 0.8c "Steak and Eggs", there is also an experimental fork of the code called ReMooD 0.9q "Chicken Pot Pie". This fork is entirely in C++ (except for some C Library calls) and when finished should be stable and expandable. Since 0.8b is having Unicode support placed in, 0.9q will have it built in from the start. There are also plans on providing compatibility for old Doom Legacy demos, levels, and save games but source code and binaries of these old versions are required. There will also be compatibility options to match older versions of ReMooD also. Despite this, more work is being concentrated on the experimental fork and hopes to create a working and playable binary in two months time.

For network play, ReMooD is being split into two parts, client and server. Some projects are now out of date and no longer build ReMooD (one reason this release is being skipped), however ReMooD 0.9q will be split from the start. Although ReMooD 0.8b is being skipped you will see it's changes in ReMooD 0.8c. When ReMooD 0.9q is near completion it will take the place of the C Code and will become ReMooD 1.0a "To Be Determined".

Fatal News

Saturday, April 25, 2009 by GhostlyDeath

Although this site is supposed to be for the ReMooD Project as itself only and nothing personal or community related, an exception can be made to the rule. A respected member and a great friend, Stealth, has left the Doom Community due to the destruction of servers he maintains and the data contained within. He generously hosted the file server that hosted the Automatic Builds at no charge at all. We wish you the best of luck on the outside world and hope you return with good news. Thank you for your donation to the ReMooD Project, you will be missed.

Due to the destruction of the servers, Automatic builds will no longer be available for an indefinite amount of time.

Internationalization Support

Friday, April 10, 2009 by GhostlyDeath

Internationalization is currently being programmed into ReMooD. ReMooD plans to support Unicode (UTF-16) to it's fullest extent. We also plan to support more than just English, so if you would like to contribute you may translate ReMooD to another language. If you feel you want to contribute please e-mail me at ghostlydeath@gmail.com or contact me (GhostlyDeath and/or KaptinKurk) on IRC (OFTC or Freenode).

ReMooD 0.8a "Chicken Noodle Soup" Released!

Saturday, February 28, 2009 by GhostlyDeath

Two months after 0.7c, a new version of ReMooD has been released. This version has preliminary Heretic support; new and improved sound code with the ability to play PC Speaker sounds; removed the resolution cap of 1280x1024 (You can use really high resolutions now); and to see what other changes there were, please look at the changelog inside of the ReadMe.

Note: due to the new sound code the old Music code was removed however it was buggy and it will be redone for the later version: "French Onion Soup".

Downloads are available at the Download Page (http://remood.sourceforge.net/?page=download).

ReMooD 0.7c "Baker's Dozen" Released!

Wednesday, December 31, 2008 by GhostlyDeath

A new version of ReMooD has been released. From the last released version, there have been new features and common features that have been added. ReMooD now supports DOOMWADDIR, DOOMWADPATH and Odamex Style -waddir; music under Windows; windows launcher; Boom-style keys in the status bar (skull and key icon); and more. Also, multiple bugs have been fixed. These bugs include performance issues, incompatibilities with certain levels, slow turning speed when playing split-screen and more. For a complete list of changes, please see the changelog.

Downloads are available at the Download Page (http://remood.sourceforge.net/?page=download).

Debian and Ubuntu Nightly Builds

Wednesday, December 10 2008 by GhostlyDeath

Nightly builds have now been setup for Debian (etch) and Ubuntu (gutsy and hardy). They are available for the i386 architecture. Sometime in the future, Debian "sarge" builds will be setup.

0.7c Release Announce and New Mobile Web Page

Posted: Monday, November 10, 2008 by GhostlyDeath

0.7c "Baker's Dozen" now has a set release date of December 31, 2008. After the release, the minor version will be increased to 8, so 2009 will see 0.8a in the making. On another note, there will be releases at most every 2 months after 0.7c is released.

There is also a mobile version of the web page currently being setup which will make browsing on devices such as Cell Phones and PDAs easier.

Automatic (Hopefully) Nightly Builds

Posted: Sunday, October 12, 2008 by GhostlyDeath

Nightly builds are now available (that depends if my desktop stays alive and the cron job and script keep working) at http://remood.stealthcp.net/ hosted courtesy of Stealth`! Thanks!
Note: They will be rebuilt at midnight (EDT/EST) every day then uploaded to this server.

Heretic Support Revival

Posted: Thursday, September 4, 2008 by GhostlyDeath

In recent news, Heretic and Hexen were rereleased by Raven Software as fully GPL, the next ReMooD release should find that heretic support has been added back in.

NOTE (Friday, November 7, 2008): Heretic support has been pushed back to a later version.

Brand New Look!

Posted: Unknown by Seismos
The ReMooD website has recently undergone structural changes, so to keep things simple, here is a quick rundown of how to navigate through the site.

The most recent version download link is in the top right corner. This will be updated when a new release is uploaded. The navigation menu is right below it and you should be able to find everything with a bit of exploring.
Also new to the website is an integrated changelog which tracks SVN commits.

To contact any of the ReMooD team members, click on the Contact link in the navigation menu. If there are any problems with the new design, get ahold of EarthQuake because if something is broke or missing, it's his fault. :P


SVN Maintenance...

Posted: Unknown by GhostlyDeath
Maintenance was performed on the SVN Repository, If you checked out before July 23, 2008 12:00 AM GMT +000 please recheck out a new copy, also:

All revisions prior to 500 were deleted, that means r800 is r300 now. Also any last remaining traces of object files or prebuilt binaries should be gone (tons of git-svn complainers).